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The Serious Games Showcase & Challenge (SGS&C) committee has selected the 2023 finalists to be showcased at the Interservice/industry Training, Simulation and Education Conference (I/ITSEC), Nov. 27-Dec. 1 in booth 3181 as part of the EcosySTEM of Learning Discovery Den. Winners from this group will be recognized at an awards presentation on Thursday, Nov. 30 at 1:00 p.m. in the Innovation Showcase booth 2588.
“I’m thrilled to welcome our first SGSCE winner to be showcased among our finalists at I/ITSEC” said Adelle Adams, RINA Consulting Defence Ltd., and SGS&C IPT Chair. “Our finalist games represent a wide range of topics, from foundational STEM learning and social responsibility, to medical and military decision making, emphasizing the flexible application of serious games across a diverse range of industries.”
This year’s finalists categorized by audience are:
- Battlespace Operational Readiness Game (BORG) SpaceTM by Boecore, LLC
- BlueRoom Mixed Reality Simulator by Real Response
- Change Agent by Naval Postgraduate School
- DLA-E DESC Capstone Exercise Sim by Defense Logistics Agency – Energy
- Firearm Safe Handling Virtual Reality Training by Booz Allen Hamilton
- OPFOR: Secure Tri-Town by Booz Allen Hamilton
- Airport Collaboration by Trier University of Applied Science
- Blue Springs by students at University of Central Florida
- Cardio Ex by Level Ex
- CHOMP by Blueflame Digital Ltd. the SGSCE Winner
- Dyslexia Intervention Training for Educators by Gaming Research Integration for Learning Laboratory
- Empires & Interconnections by Northwestern University in Qatar
- Limbitless Journey by students at Limbitless Solutions / University of Central Florida
- Math Ascension by Pestorosso Games
- Praxis by BlueHalo
- Tantalus by Sandia National Laboratories
- Till Next Bill by Canton de Vaud
Jennifer McNamara, Breakaway Games, and SGS&C director, said, “Once again, our showcase highlights novel learning and assessment approaches, including some developers from outside the standard I/ITSEC community who have never participated at I/ITSEC before. We believe that visiting the showcase and interacting with these developers and their games could bring innovative ideas to inform training systems of tomorrow.”


























