TOPICS & CATEGORIES

By Terri Bernhardt

SGSC-2010If you are anxious to know who the finalists are for the annual Serious Games Showcase & Challenge (SGS&C), you are not alone. The submissions have been carefully reviewed and chosen by a panel of military, academia and industry gaming experts. The annual SGS&C event takes place during I/ITSEC, and emphasizes the global need of serious games for serious training.


The goal of Serious Games Showcase & Challenge is to identify innovative game-based technologies and solutions that improve training across all segments for individuals, groups and systems. SGS&C opens the door for game developers that have the capability to modify a game into a training solution, or program one from scratch, with the intention of developing a serious game solution to enhance training and put their work in front of some of the best gaming and simulation companies in the world. Submissions arrive from individuals, small and large businesses and can be targeted to training in any segment, including education, corporate, or military.

Congratulations to the following finalists in these categories:

Business Finalists: CyberProtect by Carney, Inc; Virtual Walking the Pens by ForgeFX; Clinispace by Innovation in Learning Inc.; Marketing 101 – The Principles of Marketing by Muzzylane; MeTycoon by PlayGen; Rigglefish by Texas A&M University
Student Finalists: Energize by FIEA; Terraform by North Carolina State Univ.; InnerCell by UCF IST
Government Finalists: Invasion Prevention Corporation’s Continuous Process Improvment (CPI) Trainer by DAU; Moonbase Alpha by NASA; Boarders Ahoy! The Maritime Interdiction Game by NATO ACT
Honorable Mentions:
Our Worlds of Makrini by PIXELearning and Attractions Loading Game by Disney University.

Winners will be announced on Thursday, December 2nd at I/ITSEC 2010 in Orlando.

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