TOPICS & CATEGORIES
Get to know all your 2022 Serious Games Showcase & Challenge Finalists; Play the Games at I/ITSEC
ARIN-561 is a 3D role-playing game built on Unity, a cross-platform game engine developed by Unity Technologies. In the game, students play as a space-faring scientist who crash landed on an alien planet named ARIN-561. In order to safely return home, the scientist begin exploring the planet to gather resources needed to repair the broken ship while uncovering the mystery of the planet.
The activities for survival and for exploration form the basis for the tasks the students carry out in the game, with challenges such as searching for missing spaceship parts or cracking passwords serving as natural opportunities for the introduction of search as a topic.
Advanced Haptics Burn Care Escharotomy
Get hands-on with medical training that you can actually feel to save a patient from losing life and limb with an emergency surgery. This game places the learner in the setting of a combat support hospital, presented with a patient with a full circumferential burn on their leg who has been prepared for an escharotomy, which is a surgical procedure that is done to relieve pressure in the torso or a limb that is caused by an eshar, a thickening of the skin that develops due to a burn and can cause significant swelling. The learner can complete the scenario either in single player or as a shared experience with a remote instructor using a tele-teaching model. At the start of the scenario, the learner can watch an example of a real-life escharotomy being performed on a video interface in the scene. The player is able to check off each task to complete the procedure to save the patient’s leg. Throughout the scenario, the system assesses the completion of each step, and provides the learner with a summary of their results at the end.
HoloBrand is a colocated serious game for the HoloLens and Meta Quest 2, covering Urban’s preceptor model of product market placement (Glen L. Urban: Perceptor: A Model for Product Positioning, 1975). Players should get an intuitive understanding of consumer mass market mechanics. Colocated means a multiplayer game taking place in the same physical space. Colocated AR Games combine the advantages of a board game with a computer game. As in a board game, discussing game aspects with people in the same physical space is possible.
As in a computer game, you have the advantages of automated simulation and the possibility to display private information as not every player needs to see the same situation. HoloBrand distinguishes between a master and three players. The master is the mentor in the situation that steers the mission progress and can explain additional information on the included slides. HoloBrand is a joint development between the computer science department and the economics department of the University of Applied Science Trier.
Army Fuel Digital Training Environments
The design of Petroleum Supply Specialist as an interactive blended web-based training environment in support that allows the soldier to apply what they have learned in an immersive environment utilizing real world scenarios in support of the Quartermaster (QM) School of the United States Army Combined Arms Support Command (CASCOM). Our approach is to highlight the importance for educational training philosophy with reach back training for an 92F MOS. So the soldier can transition into his/her first Army position as a competent Petroleum Specialist for both how the Army Solider and the Marine Corp handle field operations.
Medical Imaging VR
Medical Imaging VR is an immersive virtual reality learning environment which allows users to view, visualise, browse, and interact with magnetic resonance imaging scans (MRI) in 2D/3D identifying and learning about key regions of the body. The game element orientates the user and shows them how to read an MRI, understanding the difference between different views with 3D visualization functionality. Through this they learn about brain anatomy and how to identify key regions (e.g., pituitary gland and cerebellum etc) and other features of interest.
Extend the Shield
Extend the Shield provides trainees with an opportunity to establish a network of assets (i.e., ships, aircraft) that includes sensors, communications capabilities, and weapons. The trainee places these assets in varying configurations, while considering the benefits and weaknesses. As an example scenario, an airborne early warning and control (AEW&C) system is well equipped with sensors, enabling a long line of sight to enemy ships and aircraft. The AEW&C also provides a communications relay but does not possess firing capabilities. In contrast, a naval warship carries many weapons, but has a low line-of-sight visibility. Fighter jets have limited sensor capabilities, limited weapons, and communications abilities. Given a set of assets with these particular strengths and weaknesses, trainees are asked to position the equipment in a configuration that maximizes benefits while minimizing weaknesses.
Numbers & Letters, A Student-Developed Game
Numbers and Letters is an immersive virtual reality game for developing numeracy and literacy skills. The Numbers part of the game focuses on developing flexible mathematical thinking skills through the use of four basic mathematical operators and adaptive strategies. Players can explore the role of numerical relations and operators in mathematical problem solving. This is achieved in the game through the exploration of number combinations with a range of operators (subtraction, addition, multiplication and division). The game aims to develop mathematical proficiency through exploration of different problem-solving strategies based on the understanding of key concepts and has progressive difficulty modes depending on player ability and includes instructional scaffolding functionality to provide context specific help to the player when required or requested. The Letters game helps the player improve their literacy skills and become better at spelling by completing words by finding the missing letter.
Mage Duel exists to support military linguists and anyone else seeking to master communicative competency in a new language.Military linguists in the Defense Language Institute Foreign Language Center (DLIFLC) train in an intensive environment and are expected to learn and master hundreds of new words and phrases daily. As language analysts, they struggle for years to achieve the right balance of speed and accuracy in their translation work. Mage Duel solves this critical problem and provides USAF and DoD linguists with a cradle to grave solution for vocabulary acquisition and translation competency to complement their formal language study.
Pirates of the Sea++
Pirates of the Sea++ was designed to create a fun and engaging 2D learning game for players to enhance their knowledge of C++ computer programming concepts. Specifically, they work to improve basic output structure, C++ basic data types, conditional operators, and conditional statements such as if statements and while loops.
The Government procurement process of acquiring goods and services is vital; however, it is not an exciting subject to teach and train. Developed by the Army Game Studio, Procurify, an innovative, interactive procurement game, utilizes game-based training technology allowing U.S.Army Contracting professionals to learn the procurement process without the risk of making mistakes on a real contract. The goal of the training application is to supplement current training programs, providing contracting professionals valuable experience in a safe learning environment. The proponent for the application is the Office of the Deputy Assistant Secretary of the Army for Procurement.
Procurify introduces gamified interactive learning as an alternative to traditional lecture style training. The introduction of interactive learning applies to multiple learning styles increasing retention and application of objectives. During the 30-minute Procurify, training module, Contract Specialists, are given simulated scenarios and situations based on real-life events and asked how to respond. This style of learning forces a deeper knowledge of the materials as Contract Specialists apply contracting knowledge to the simulated scenarios learning the procurement process.
Poconostics has two games: Food Frenzy and Tilted Dungeon
Food Frenzy is a VR, head- and eye-controlled shooting game. This game models a real-world combat target acquisition scenario in a stealthy way. Two food vendors on the street are in a heated battle over who has the best food. They are throwing everything they have at each other. Your job—get a bite to eat! Throw a fork to catch food as it’s being launched across the street before it hits the ground. Watch out for non-food items like toilets, cones, and TVs. You don’t want to try and eat those!This game elicits eye and head synchronization and divergence, which are important physical therapy goals. Targeting and shooting mechanics are configurable by the physical therapist to account for different stages in therapy and differing abilities.
Tilted Dungeon is a VR, sway-controlled, puzzle game. The great Wizard has accidentally teleported himself deep into a dungeon. Navigate through the obstacles and help him return home! Overcome challenges, find hidden treasures, and solve the long-forgotten puzzles! This game features a third person view of the wizard in a maze. Guide the wizard through the elements of the maze by swaying your body to the left and right—You are the joystick. Along the way, use your body to activate interactive elements such as doors, obstacles, and elevators. The moving spike walls extend and retract with your forward/backward sway. In the example maze there are two walls that move in opposite directions. These walls require you to sway in a compound direction, passing the first wall requires sway both to the right and forward, and the second requires sway to the left and backwards. Checkpoints are provided and light up as you walk past them. If you perish in any way, you’ll return to the last checkpoint.
Virtual Reality Simulated Delirium Environment (VRSDE)
The Virtual Reality Simulated Delirium Environment (VRSDE) iOS application provides a training product to physicians and Allied Health professionals who provide elder care and emergency care for Veterans experiencing delirium. The firsthand virtual (visual, audial, and haptic) delirium experience will engender empathy in healthcare professionals and provide experiential learning in the
treatment of delirium. Learners will be able to recognize the symptoms of delirium from a patient point of view, the type of limitations associated with a symptom of delirium, evaluate a person for delirium, classify the type of delirium symptom a person exhibits as hypoactive, hyperactive, or mixed, and conclude with managing the behavior of a person suffering from delirium using non-pharmacological interventions.
PreSore: 3D Pressure Injury Prevention Simulation Game
With the PreSore: 3D Pressure Injury Prevention Simulation Game, educational care activities are provided about the strategies to prevent pressure injuries. To provide basic care to prevent pressure injury in the virtual patient receiving home care, PreSore: 3D Pressure Injury Prevention Simulation Game includes:
• Providing profile of a patient at risk of pressure injury
• Providing theoretical information and tips on the subject
• Patient care programs to prevent pressure injuries
• Changing the patient’s lying position
• Mobilizing the patient
• Examining the patient’s skin
• Cleaning the patient’s bed and clothes, keeping them constantly clean
• Regular skin cleansing and care
• Providing the necessary care products for skin cleansing and care
• Notifying the healthcare professional in case of need
vTC3 has been created by Real Response with support from the Australian Department of Defence. It uses VR on a standalone headset to provide learners with a combat casualty care’ experience, where they must provide care under fire, tactical field care, and tactical evacuation care. The experience plays to the strengths of VR by allowing users to practice their decision making in an immersive, safe environment. Advanced biometrics track the users stress throughout the experience, allowing customized experiences for each learner depending on stress levels, as well as advanced analytics at the end of the game which aligns stress levels with the decisions made.
RoboCo is a wholesome sandbox game about designing and building robots to serve the needs of squishy, hapless humans in the. world of tomorrow! Create any robot you can imagine in the creative sandbox mode or take on unique challenges. Snap together an expansive variety of parts to bring the machines of your dreams to life. Hook up controls, customize how your robots move and operate, then add fun cosmetics like googly eyes and hats!
Put your engineering skills to the test in our tricky, open-ended challenges. Build custom robots to complete tasks like delivering sandwiches to hungry diners, preparing a romantic dinner, and showing off your robot dance moves!
Program Automated Behaviors
Tired of controllers? You have the option to use the powerful and easy-to-learn Python language to automate your creations and let your robots conquer the challenges while you kick back and relax!
Coming 2023: Play in Desktop Mode, VR Mode, or Both!
Designed from the ground up to support both desktop and VR play, seamlessly switch between both modes with the click of a button!
STROKE-Keep the Brain Alive in 45
STROKE-Keep the Brain Alive in 45 game consists of two levels.
Level 1 the user will learn the seven signs/symptoms of stroke. In this level the user will observe virtual avatar patients display multiple physical symptoms and try to determine if the patient is 1. having a stroke and 2. which of the seven symptoms is the avatar patient displaying.
Level two is role based where the user chooses doctor or nurse who is on the clock to save the brain of a stroke victim. Depending on user’s role, they will treat the stroke victim diagnosed from the previous level using the AIS Stroke Protocol. From the CT scan, to administering alteplase the user must save the brain in 45 minutes or less. The mentor brain gives the user immediate positive or negative feedback on their clinical decisions while the scoring system of a live brain the user can see will deteriorate and die over time if the user can not save the brain in 45 minutes or less.
Top Derm is a medically accurate, fun, and challenging experience for dermatologist- and it’s free and available on your phone. Packed with short, rapid-fire, focused challenge packs, it is designed to give you a variety of well-rounded dermatology challenges that strengthen both your derm knowledge and your ability to visually identify common and rare skin disorders. In addition to challenge packs, Top Derm includes certified CME packs on popular topics such as acne, melanoma, and dermatitis for free anytime, anywhere.
Level Ex has harnessed the most cutting-edge visual effects and video game technology to create our dermatologist-approved, groundbreaking DeepSkinFX™ Generator, which allows us to create mind-blowing, medically accurate, high-resolution imagery of any skin disorder on any region of the body and any skin tone—giving you the opportunity to visually experience a wide variety of derm scenarios.