MVRsimulation introduced new First Person View UAV simulator at I/ITSEC

MVRsimulation introduced a new First Person View UAV simulator at I/ITSEC, designed to provide a highly realistic training solution for the operation of racing-style quadcopter attack drones on the contested battlefield, Dec. 2, 2024.

 

The internally developed simulator combines MVRsimulation’s Virtual Reality Scene Generator (VRSG) with a flight model from Bihrle Applied Research to replicate the tactile, visual and cognitive demands of operating agile UAVs in combat scenarios.

 

The system includes a gaming notebook running VRSG and an ROG handheld controller with configurable pilot controls. Users view the first-person camera feed through 2D video display goggles, with the simulation powered by VRSG. Training scenarios take place in VRSG’s high-resolution, geo-specific terrain, which can be populated with real-time entities from a library of military weapons and platforms.

 

Bihrle’s flight model is configured as a lightweight quad-rotor racing drone UAV with a front-facing FPV camera and attachable payload. It is designed to replicate a high-performance UAV, similar to those used in combat.

 

The simulator enables users to train to acquire, identify, prioritize and defeat ground targets, represented by real-time, 3D VRSG models that replicate military platforms deployed in current conflicts, with articulated parts, damage states and advanced animations.

 

Users can interact with a game-style controller and goggles to fly a physics-based drone in a manner similar to operating a real quadcopter drone.

 

The simulator trains users to navigate detailed terrain that replicates real-world locations using VRSG’s whole-earth terrain with high-resolution insets, as well as to edit real-time 3D scenarios in VRSG using the scenario editor’s interface to add cultural elements and moving models to 3D terrain, building pattern-of-life scenarios.

 

Training in electronically denied and degraded environments is also supported by the simulator, where the VRSG video stream can be downrated as the UAV’s range increases, simulating the effects of counter-UAV devices like EW jammers. Additionally, VRSG can integrate with ATAK end-user devices, streaming HD-quality H.264 video with KLV metadata to support battlefield situational awareness.

 

The FPV UAV Simulator can be used as an ultra-low footprint stand-alone training device for tactical operations, or networked with other deployed air and ground simulators that operate on VSRG infrastructure, enabling Large Scale Combat Operations (LSCO) training exercises.

 

“Game-style drone simulators that use low-fidelity physics models give users the wrong impression of how extremely agile racing-style drones work on the battlefield,” Garth Smith said, president of MVRsimulation. “We identified the three key elements in developing a highly-realistic training solution for the operation of racing-style quadcopter attack drones carrying munitions on the contested battlefield.”

 

“By partnering with Bihrle Applied Research, we have brought our resulting FPV UAV Simulator to market in less than six months, and are looking forward to demonstrating this new capability at I/ITSEC this week,” said Smith.

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