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The Asia Pacific Simulation Alliance opened its game submissions on May 1 for the first Asia Pacific Serious Games Showcase and Challenge (APSGSC). The APSGSC seeks to expand the general exposure and understanding of game-based training solutions and to promote the Asia Pacific capability internationally.
Jennifer McNamara, SGS&C director, said, “Our IPT is happy to see the focus on the application of games for serious purposes continuing to expand globally with the addition of this newest partner. The Asia Pacific region is a well-established leader in the video game industry, and it will be exciting to see how that presence translates into the serious games space.”
This inaugural APSGSC targets Windows PC and mobile platform game-based solutions designed for users in secondary education or higher. The Asia Pacific Challenge will use the International SGSC’s official rules to qualify the winning finalists so they have the opportunity to present their game at the 2016 Interservice/Industry Simulation, Training and Education Conference (I/ITSEC) in Orlando, Florida, at the Orange County Convention Center Nov. 28 through Dec. 2.
“Asia Pacific’s adoption of our SGS&C rules increases international standardization of serious games quality,” McNamara said. “I look forward to seeing the top serious games coming out of the region and welcoming their winners to our competition.”
International Serious Games Showcase & Challenge now has three international partners: Asia Pacific Simulation Alliance, Australasian Simulation Congress and Brazilian Independent Games Festival. Submissions for the International SGS&C open Aug. 1. More information can be found at www.SGSChallenge.com.
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