TOPICS & CATEGORIES
Stop by the U.S. Army booths (#143 and #1433) to learn about several projects and products at the Program Executive Office for Simulation, Training and Instrumentation and other Army offices/centers.
The Project Manager Integrated Training Environment (PM ITE) provides relevant integrated modeling and simulation capabilities to achieve Army readiness. It converges virtual, constructive and gaming products into one organizational structure to ensure maximum benefits are derived from their blended capabilities in concert with live training.
• Synthetic Training Environment (STE): The Synthetic Training Environment (STE) will interact with and augment live training; the primary training approach for the Army. This concept will allow the Army to provide a single STE that delivers a training service to the PoN. The capability will allow the training audience to train all warfighting functions (WfF) and the human dimension, across all echelons with joint and Unified Action Partners (UAP) in the context of Unified Land Operations (ULO).
• Games for Training (GFT): The Games for Training (GFT) Program provides Soldiers and leaders with low overhead, easily adaptable and readily available, Commercial- and Government-Off-the-Shelf (COTS/GOTS) gaming applications to prepare for operations. GFT satisfies the active Army, National Guard and Army Reserves training and educational requirements in the Operational, Institutional and Self-Development Training Domains with a persistent training capability on geo-specific and geo-typical terrain that is relevant with all military platforms and weapons systems.
Project Manager for Instrumentation, Targets and Threat Simulators (PM ITTS) was established in 1990 at Aberdeen Proving Ground, Maryland, to provide centralized acquisition for the research, development, production, and fielding of test assets and investments in support of US Army developmental and operational testing. PM ITTS is the life-cycle manager of major test instrumentation, aerial and ground targets, and threat simulators/systems, and manages the operation and maintenance of targets and threats for developmental and operational test.
• Intelligence Electronic Warfare Tactical Proficiency Trainer (IEWTPT): The IEWTPT provides proficiency training for analysts and system operators to acquire and exploit intelligence data in a “train as we fight” simulated environment. The IEWTPT technology is comprised of two main components: the Technical Control Cell (TCC) and the Human Intelligence Control Cell (HCC)
Project Manager for Training Devices (PM TRADE) is the Army’s solution provider for collective instrumented live training systems. PM TRADE’s mission is to improve Soldier readiness, in peace and war, by leading the life-cycle management of collective live training capabilities that enhance the Integrated Training Environment at homestations, Combat Training Centers and deployed locations.
• LTS: Product Manager Live Training Systems (http://www.peostri.army.mil/PM-TRADE/lts.jsp)
• APM trade kiosks: A touchscreen display of Army live training capabilities
Combined Arms Center-Training
Based at Fort Leavenworth, Kansas, the Combined Arms Center-Training (CAC-T) is a subordinate organization of the U.S. Army Training and Doctrine Command (TRADOC). CAC-T’s mission is to manage the Army’s Training Support System Enterprise and the Combat Training Center Program to enable commanders and commandants to train and educate versatile units and develop agile and adaptive leaders to execute Mission Command in order to conduct Unified Land Operations.
• Oculus RIFT: The Oculus Rift is a virtual reality headset that completely immerses you inside virtual worlds.
Simulation and Training Technology Center
• Virtual Trainer Feasibility Study – Stryker using the Enhanced Dynamic Geo-Social Environment (EDGE): This demonstration shows the use of virtual puppeteering. This is used to add realism to interactions within a virtual environment. Individuals can provide realistic reactions including micro expressions to augment artificial intelligence. This makes use of commercial game technology along with cutting-edge real-time facial tracking technology.
• Synthetic Training Environment (STE), Rapid Terrain Generation: The SNE exhibit for IITSEC 2015 will demonstrate on-the-fly, next-generation dynamic environment updates during runtime in a game engine. Updates will be done from the cloud while the game engine plays a military scenario. The demonstration will highlight concepts such as whole-earth modeling, multi-echelon representation, collapsing domains (virtual, constructive, gaming), cloud computing, one-world terrain, training at point of need, and rapid, affordable environment generation using ARL HRED-STTC research technologies such as ASCEND, LTF, correlated environment generation, and others. These capabilities and technologies will be tailored and presented to highlight their relevance to the Synthetic Training Environment (STE) effort.
Army Modeling and Simulation Office
The mission of the Army Modeling and Simulation Office is to develop the strategy and policy for the Army Modeling and Simulation Enterprise and executes effective governance and resource management through leadership and synchronization with a focus on the Army enterprise and cross-community areas across the Joint, Intergovernment, Interagency, and Multinational environments.
International Programs Office (Foreign Military Sales)
Army panel participation:
General Officer/Flag Officer Panel: LTG Williamson (Tues 1030)
Signature Events featuring:
LTG McMaster, ARCIC, Black Swan-Setting the Stage (Tues 1400)
LTG Brown, CG CAC, Training Adaptive Leaders for a Complex World (Tues 1600)
LTG Cardon, CG Army Cyber Command, Training the Cyber Warrior: A Learner-Centric Model (Wed 0830)
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